GameEngineBook

The Complete “Game Development with Blender” Book

by Dalai Felinto and Mike Pan. Now Free!

This is a republication of the book originally published by Cengage. We put the book up here for free hoping to allow more people to learn the Blender Game Engine. We also hope to continue to improve the book with the help of the community and keep it always up-to-date.

Start Reading:

Chapter 1 - Getting Started

Chapter 2 - Your First Game

Chapter 3 - Logic Bricks

Chapter 4 - Animation

Chapter 5 - Graphics

Chapter 6 - Physics

Chapter 7 - Scripting

Chapter 8 - Optimization

Chapter 9 - Publishing

Chapter 10 - Case Studies

Start Contributing:

Since This book was written years ago, Blender has gone through many many improvements. So there will be omissions and errors, please help us keep this book up-to-date by submitting a pull request on GitHub.

License

The book is released under the Creative Commons BY-SA license. By contributing to this book (through pull requests or otherwise), you agree that your work becomes part of this book which might be publised on a different non-commercial platform in the future.

Credits: