- stuff I did
Mastering Blender Game Engine - Author
Blender for Dummies - Center Color Insert
Real-Time Rendering, 3rd Ed. - Depth based ambient occlusion
Bounce, Tumble, and Splash - Cover art contribution, fluid chapter
Essential Blender - Cover Art contribution
BlenderArt Magazine Issue 6 - Architecture and Games
2010: Amsterdam Blender Conference
2010: Turin View Conference SFX Workshop
2010: Pisa Blender Workshop
2010: Vancouver CGMovement
2009: Vancouver Blender workshop (spring)
2008: Amsterdam Blender Conference
2008: Vancouver Blender workshop (summer)
2011: Harvard Medical School, USA: Molecular Visualization
2010: Cosmic Sensation, Netherland: Realtime Visuals
2010: IFC - CNR, Italy: Molecular Visualization
2008-2011: UBC Fisheries Centre, Canada: Realtime Visualization
Hi, I am Mike.
I think of myself as a CG generalist, with working knowledge of 3D modeling, lighting, compositing, special effects, realtime graphics and programming. I do most of my 3D work in Blender, a fast-evolving, open-source 3D package. I also dabble in photography and videography when I am not busy playing with Blender.
I am currently working on developing a biomolecular visualization software using Blender at Harvard. Before that, I worked on a marine ecosystem visualization project at the University of British Columbia in Canada for three years as a visualization specialist. Last year, I hosted a 4 hour workshop at the ViewConference in Torino on Blender special effects; as well as presented my works at the 2010 Blender Conference in Amsterdam.
I can be reached at firstname.lastname@example.org should you want an estimate, have a question, or just want to say hi.
You might also want to check out my YouTube , Flickr or Twitter page.